arcadequartermaster:

GOLDEN AXE (Sega, 1989)

Choose from Ax Battler, Tyris Flare, and Gilius Thunderhead into a world of swords and sorcery and avenge their murdered kin from the hands of the tyrant Death Adder and his titular Golden Axe!

tinycartridge:

Ace Attorney’s new assistant: Mikotoba Susato ⊟
I mean, I guess it’s no surprise that the assistant in the Meiji-era Dai Gyakuten Saiban would be a woman in traditional dress, but here she is, Naruhodou Ryuunosuke’s assistant. According to Court-Records, she’s a “lover of foreign detectives and a progressive dreamer!”
The color scheme of her outfit also seems like a callback to Maya Fey’s look, though she doesn’t seem to be related to the Fey/Ayasato clan of spirit mediums.
BUY Ace Attorney games, upcoming releases

tinycartridge:

Ace Attorney’s new assistant: Mikotoba Susato ⊟

I mean, I guess it’s no surprise that the assistant in the Meiji-era Dai Gyakuten Saiban would be a woman in traditional dress, but here she is, Naruhodou Ryuunosuke’s assistant. According to Court-Records, she’s a “lover of foreign detectives and a progressive dreamer!”

The color scheme of her outfit also seems like a callback to Maya Fey’s look, though she doesn’t seem to be related to the Fey/Ayasato clan of spirit mediums.

BUY Ace Attorney games, upcoming releases
polygondotcom:

Museum acquires ‘virtually complete’ source code from Atari’s arcade heyday
Acquiring the source code to virtually every coin-op game Atari made when it dominated the early 1980s arcade scene — Asteroids, Missile Command, Centipede — would seem to be enough of a coup. Yet for Jeremy Saucier, the most intimate contact with that era comes in the thousands and thousands of pages of paperwork, much of it routine.
Test-market reports. Focus group results. Written intel on what someone at Atari, for example, thought of Williams’ Joust, how that was going to do as a competitor, and what Atari should do in reply.
(Link to the full story)

polygondotcom:

Museum acquires ‘virtually complete’ source code from Atari’s arcade heyday

Acquiring the source code to virtually every coin-op game Atari made when it dominated the early 1980s arcade scene — Asteroids, Missile Command, Centipede — would seem to be enough of a coup. Yet for Jeremy Saucier, the most intimate contact with that era comes in the thousands and thousands of pages of paperwork, much of it routine.

Test-market reports. Focus group results. Written intel on what someone at Atari, for example, thought of Williams’ Joust, how that was going to do as a competitor, and what Atari should do in reply.

(Link to the full story)